GamersDigArt | Where Games and Art Meet Where Games and Art Meet!

Meet David Petersen!!!

Who is Saxon you may ask...well from the hit series Mouse Guard of course.  This week we have David Peterson, creator and artist of Mouse Guard here.   On with the show!


The comic book world is generally filled with guys with super powers fighting evil doers...you on the other hand have embraced the art of story telling and taken on....Mice....and have done a stellar job at doing so. What are some positives and negatives that accompany working with "underdog" characters "Mighty Heroes."

I’d say the biggest positive is that the characters work perfectly into my sensibilities as a storyteller. I can tell that kind of story a lot better than I could big heroic action for god like characters. I have always been interested in animal stories, in some ways, I think they can emote better than people can in stories, which helps in the job of having an effect on the reader.

The biggest downside is their anatomy. I have some limitations that the human figure doesn’t. So in order to make some positions work, I have to change the whole pose just to get the arms or feet to reach where I want them to.


With the upcoming (Black Ax) storyline coming in September, 2010 what are the fans of Mouse Guard going to in Surprised by in this series compared to the previous two series?

The few people I have shown it to noticed a palette change (which I thought was a subtle, but others thought it had an impact). I guess the biggest difference will be how almost none of the main Guardmice from Fall or Winter will be in this series since it’s a prequel. I’m handling the writing a bit differently too, with a bit more narration than ever before. It’s not something I’ll keep doing on future series, but felt right for this one.

I’d also say that readers may have a preconceived notion about this book based on what they have read so far and with the title of the book, but it’s less about Celanawe being awesome with the Axe and more about his path to it (or it to him)


As the creator and artist of Mouse Guard was it difficult to "pass the guard" so to speak and let other creators work on Legends of the Guard?

In this case, it wasn’t hard at all! I handpicked every one of them because I liked their work as storytellers. The format of the book is a collection of tall tales from a storytelling contest in a tavern, so the stories can fall well outside my plots and do no damage for my future stories. I gave them all ground rules for what they could and couldn’t do in their tales, but they were mostly obvious rules that keeps in the spirit of Mouse Guard being an all-ages book. Besides that I tried to remain as hands off as possible and let them work the magic I brought them on the project for. If you give people the space to do their best work, they will.


One thing that separates your book from a lot of others isn't the fact that Mice are the protagonist. There is a sense of the world being believable in Mouse Guard. How many years have you been working on Mouse Guard before it actually hit print?

Roughly nine years. I wasn’t working on it constantly throughout that time, but I’d pick it up and dust it off from time to time, design new characters, add to the history, make up a few stories, and put it back on the back burner. I’m a fan of creators who do a lot of world building, so it was something I really wanted to focus on and make sure I did as well as I could. I have done some furniture building and stained glass work, turned wood on a lathe, etc. And I think those experiences help me so that every time I start to design a new part of the world, I think about how it’s made and how it functions.


You inspire a lot of indie artist these days, who are some artist that inspired (inspires) you?

That is a HUGE list, but I’d say some of the main ones are Rick Geary, Edmund Dulac, Mike Mignola, N.C. Wyeth, and Jeremy Bastian.

 

Awesome process work here: http://davidpetersen.blogspot.com/2010/08/fcbd-2010-page-3-process-its-been-while.html

How long does it take you to complete a singe issue of Mouse Guard?


That depends on the layout. If I get an idea for a page layout that I like very quickly and I can sketch all the parts and make them fit in my layout, I can draw and ink a page in a day. (that doesn’t include the scanning, coloring, lettering and initial writing) But layouts are my nemesis. I'm a little OCD when it comes to trying to get panel layouts the way I want. I will redo thumbnails multiple times to get the ‘perfect’ one, so that can really slow me down. I was able to do a book every two months in the past. Currently on Black Axe, I’m going slower than that, but I hope that’s a temporary setback and I can get back to a quicker pace.


Are there any video games that catch your eye these days?

I just played the heck out of Lego Harry Potter and loved it! But I’m mainly an old school PC gamer. Moria is my all time favorite game...in this age of movie quality animations and gameplay, I still prefer an ASCII monochromatic dungeon crawl.

If you had the option to make Mouse Guard a playable Adventure RPG in the video game realm would you take on that challenge?


I don’t know that a straight RPG is the way to go with a Mouse Guard game, but I’d say ‘yes’ I am up to the idea of a Mouse Guard game for a console or PC. I have a lot of ideas on how I’d like to have the gameplay work. I’m also patently opposed to it being an MMORPG...which a few companies have pitched.


Do you use reference of any kind (animals, weapons, architecture) while working on Mouse Guard?

Sure! I google search and use animal guide books all the time to get the other animals in Mouse Guard to look as good as I can. The mice are kind of simplified and distorted (they have evolved over time to conform more to my drawing comfort than real mouse anatomy), but I need the predators to look as convincing as possible so the reader feels the threat.

I am also a fan of architecture and use quite a few books for getting inspired and learning how various materials were used to be functional and decorative. Often I’ll build paper models of settings I’ll have to draw more than once to help me with all the geometry at odd angles. It’s a huge benefit to even just spin the model around and get a sense of what the place looks like from various viewpoints.


Well we all heard of Marvel Zombies...any future dealings with Mouse Guard Zombies? Only joking... In all seriousness David how would you survive a zombie Apocalypse?


I have no idea! I have some family near Lake Michigan, I guess we would head there since the population is less dense...easier to pick off the undead if there aren’t as many of them.

Thanks again David! Be sure to check out Mouse Guard: The Black Ax on Sale September, 2010!!!


+ 3
+ 1

Add comment


Security code
Refresh